Comments

Log in with itch.io to leave a comment.

(+1)

Interesting concept but it's hard to concentrate on gameplay with this character movements. Reduce slipping(maybe delay). 

What delay?

It's supposed to be a bit challenging and I wanted to have it be somewhat dynamic and physical. Maybe it's a bit much, maybe it's an odd mix between typical platformers and these more physical ball steering games.

I already reduced the difficulty of the puzzles, before the dices were quite hard to flip and the spheres were rolling around way too much. That also made it fun though. I feel it's hard to balance difficulty. I wanted it to be somewhat tricky to be a fun challenge but still relatively easy instead of some trivial "grab box and drop on button" stuff. It should be a "Ah I managed to beat this slightly challenging / non trivial puzzle! Yay!".

(+1)

Well. I just tried playing through it again. I'm really trying my best. After the perspective shift tutorial, there's a narrow pathway. I fell from it about 15 times. The character's movement feels unintuitive - they continue running even after I release the key. Every time I die later in the game, I have to return to this walkway again. I'm not trying to diminish your work. I'm just sharing my honest feedback.